The Power You Seek, lies within your Mind.

Rearrange

Recommended Rearrange for a Ravage Psionicist is:

Strength | Intelligence | Constitution | Dexterity | Wisdom

If you have the time and patience Aim for 20+ 20+ 17+ 14+ 0+


Advance | Notes

Ravage Psionicist Advancement (basic)

(This is an example 300 f. 100 me. Max, look at the notes section for more information on forming a plan for different splits, or skills. Provided by Cecil)

f.c to 10
f.c.m to 15
f.c.m.b to 300

(It's much more effective to be a blunt psi than sharp due to the way that psionic weapons work)

me.c to 10
me.c.kin to 15
me.c.kin.target to 100
me.i to 10
me.i.tho to 15
me.i.tho.per to 100
me.i.psi to 15
me.i.psi.def to 100
me.i.t to 100
me.i to 100
me. to 100
me.p to 100
me.anything else to 100

f.c.special to 300
f.c.dod to 15
f.c.dod.melee to 300
f.c.parry to 300
f.c.melee to 300
f.co to 300

Soulskinner 9 times, located up, southeast, 3 east, down, east, all north, up, from Cliff Face.

f.co to 300
f. to 300
f.p to 300
f.anything else to 300

~Level 395+




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Advancement Notes

Psionicists in General are probably the hardest guild around to find the perfect max for. There are so many variations, and skills that can be advanced for, it's very mind boggling. So here I am, I'm going to give you some tips on advancement. Lucky you right? Probably not =P even knowing what skills you need doesn't make it all fine and dandy, I recommend that you make some plans, and test it out on Epicar's Advancement Planner to see what you come up with. Note that the sum of the mental and fighting max number add up to 400, and can be any combination of numbers that equal 400, with each skill needing a minimum of 25.

Here's what Current Psionicists have found out so far:
For a Good Sixth Sense, you should have mental.incorporeal.thoughts.percieving at 150+ as well as fighting.combat.parry + fighting.combat.dodging.melee at 800+

For an invincible Ravage, make sure special is 500+ (Different for most races, but a good number to shoot for)

For okay-good damage with ravage Psyche, mental.incorporeal.psi.offensive should be at 150+ (If nothing else, good for 3 extra hits)
Most of the other skills you do not need to worry about as much, they'll either cap, or be good enough for you to use when maxxed.

Other Recommendations

I recommend that the mental not be less then 100, because at 100 you're already risking not having a few spells, which sucks, cause even though you can damage, it'll be a little harder to get a little extra advantage. It's up to you tho, what you want to try.



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